Purpose: goal is to introduce a way for paying players to receive more value in every game if they are willing to pay. Instead of removing features and make them paying, we're focusing on adding new features and greater value in exchange for diamonds.
Usage: Buy premium stuff. For the moment, they can only be used to convert to Keys and In-Game Currencies. However, we're going to add new usages for Diamonds as soon as we can.
How to obtain: purchase with real money.
Purpose: Unlock things on the website. Free currency given daily by claiming your daily gift.
Usages: Just like Diamonds, there aren't many usages for keys at the moment. They are only used to purchase chapters.
How to obtain: Receive from the daily gift, or exchange diamonds for keys.
For the moment, these numbers will stay as they are. Over the medium term, these numbers will fluctuate. Right now you can receive a maximum of 5 keys per day, which means a chapter costing 150 keys takes 30 days to accumulate. We are aware of that. We are also aware that currently, there are less than one chapter released per month, so you are fine at the moment. The more chapters come out every month, the more prices will fluctuate
REMEMBER: Our goal is to make sure it stays fair to play for free and deliver extra value for paying players. We're monitoring the data very closely to make sure it stays fair
for simplicity, let's call them "coins" until the end of this message.
Purpose: Allow writers to control their in-game currency in a game-like manner. Just like in every RPG you can have different currencies ("coins", "gold", "energy", "souls", etc.), we felt like we had to enable this mechanic for every game.
Usage: For now, you can only purchase clothes in the clothes store
How to obtain: writers will give "coins" to you when it makes sense in the story (remember, it's a game mechanic). If the writers want to allow you to get ahead in their game, they will also enable you to exchange diamonds for "coins".